webRTC

How I Built a Real-Time Collaboration App with WebRTC (and You Can Too)

WebRTC helped to build a lightweight tool that let two people video chat and maybe swap messages or files—no Zoom, no Google Meet, no third-party backend. Just browser-to-browser, in real time. That’s when I got serious about WebRTC. Spoiler: it’s powerful, a bit tricky at first, but once it clicks, it feels like magic.

What is WebRTC Really?

It allows browsers to exchange video, audio, or data directly—peer-to-peer—without routing everything through a server. It’s built into all major browsers and powers apps like Google Meet and Discord under the hood.

Tools I Used
I kept it simple:

  • Node.js
  • Express (to serve frontend and handle signaling)
  • Socket.io (for connection negotiation)
  • Plain HTML/JS/CSS
  • A stable WiFi connection (you’ll thank yourself later)

1- The Signaling Server

Although WebRTC is peer-to-peer, you still need a signaling server to exchange offers, answers, and ICE candidates before a direct connection forms. My signaling setup was a simple Node + Socket.io app:

javascript
*const express = require('express');
const http = require('http');
*const { Server } = require('socket.io');

const app = express();
*const server = http.createServer(app);
const io = new Server(server);

io.on('connection', socket => {
socket.on('signal', data => {
socket.broadcast.emit('signal', data);
});
});

server.listen(3000, () => console.log('Signaling server on 3000'));

2- Getting the Video Stream

Next, I captured the user’s webcam using the getUserMedia() API:

javascript
navigator.mediaDevices.getUserMedia({ video: true, audio: true })
.then(stream => {
document.getElementById('localVideo').srcObject = stream;
stream.getTracks().forEach(track => peerConnection.addTrack(track, stream));
})
.catch(err => console.error('Error accessing webcam:', err));

3- Setting Up the Peer Connection

I created the peer connection and handled ICE candidates:

javascript
const peerConnection = new RTCPeerConnection();

peerConnection.onicecandidate = event => {
if (event.candidate) {
socket.emit('signal', { candidate: event.candidate });
}
};

peerConnection.ontrack = event => {
document.getElementById('remoteVideo').srcObject = event.streams[0];
};

4- Exchanging Offers and Answers

One peer creates and sends an offer

javascript
const offer = await peerConnection.createOffer();
await peerConnection.setLocalDescription(offer);
socket.emit('signal', { offer });

The other peer receives it, sets it as their remote description, generates an answer, and sends it back.

5- Adding a Data Channel in WebRTC

To send messages over WebRTC, I added a DataChannel

javascript
const dataChannel = peerConnection.createDataChannel("chat");
dataChannel.onmessage = e => console.log('Received:', e.data);

And on the receiving end:

javascript
peerConnection.ondatachannel = e => {
const receiveChannel = e.channel;
receiveChannel.onmessage = msg => console.log('Chat:', msg.data);
};

What Tripped Me Up

  • ICE candidates sometimes arrived too early. I queued them until the connection was ready.
  • NAT and firewalls blocked peer connections on some networks. A TURN server is required for production.
  • Browser inconsistencies: Chrome was reliable, Firefox had some quirks, and Safari was… Safari.

Is It Worth It to use WebRTC?

For hobby projects or internal tools? Absolutely. WebRTC offers a clean, efficient way to build real-time apps. For production, you’d need to add TURN servers, auth, and error handling—but the core experience is empowering.

Final Thoughts
This was one of the most satisfying things I’ve built. WebRTC channels felt like building the internet the way it was meant to be: peer-to-peer, simple, direct. No middlemen, no bandwidth hogs. Just code and connection.

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